Designer(s) | Richard Garfield |
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Publisher(s) | Wizards of the Coast |
Players | 2 |
Age range | 6 and up |
Setup time | under 1 minute |
Playing time | 10-40 Minutes |
Random chance | High |
Skill(s) required | Deck manipulation, deck optimization, planning |
Star Wars: The Trading Card Game was a collectible card game produced by Wizards of the Coast (WotC). The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, Magic: The Gathering. After its initial release in 2002, the game was 'put on indefinite hold' by WotC in late 2005.
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The Star Wars: TCG focuses on gaining control of in-game arenas. In this two-player game, each player controls units which battle in the arenas. The main way to win is to take control of two of the three arenas. Some cards also add new win conditions for the game.
The three arenas are Space, Ground and Character, and feature units from the Star Wars films, such as Star Destroyers, starfighters, AT-ATs, armies, and characters like Luke Skywalker, Anakin Skywalker, Padmé Amidala, Mara Jade, and Darth Vader. There is also a build zone, a draw pile (for your deck), and a discard pile. The two sides to the game are the Dark side and the Light side, representing the two sides of the Force. There are also neutral cards, which can be used by either side.
There are several types of cards. They are:
These are abilities that units have on them and are used by paying a cost (usually force).
These abilities are on as long as the unit is in its arena (e.g. A unit has "Each of your other characters get +10 speed", as long as that unit is in its arena, all your characters gain 10 speed).
These abilities contain a "when" or "whenever" (e.g. a unit has "When this unit is discarded draw three cards." "When this unit is discarded" is the trigger, and "draw three cards" is the ability).
This is a two-player game. The following is recommended for each player, but can be shared among friends and opponents in casual play:
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